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Lara approaches him, looking very confused and unaware of how the events unfolded, and in her panic and confusion decides to flee the scene before the police arrive.įrom here one, the story focues on Lara's quest to find out the truth about Von Croy's death, starting with the question of who did it. As the argument heats up, the scene becomes distorted, gunfire can be heard, and next thing we see Von Croy laying dead in the floor. Von Croy wants Lara to help her obtain 5 paintings that hold great value for certain reason (which will be revealed later in the game), however Lara isn't too fond of Von Croy after the Egypt incident in Last Revelation, so she refuses to help him. But for those who can look past those issues, a memorable adventure awaits.Īngel of Darkness begins with Lara reunited with Werner Von Croy, her former mentor, whom she had a fallout with at the end of Last Revelation. So as you may have noticed, the list of issues in Angel of Darkness is quite big. And finally, the game introduces a new character, Kurtis Trent, who is actually quite an intriguing character, but controlling him is even worse than controlling Lara, since he moves at an even slower pace (something that makes the boss battles you play as Kurtis much more difficult). There is also a stealth option that is quite irrelevant since there's no part in the game that calls for it. It seemed like a neat idea, but it only hampers the flow of the game. Unfortunately, the strength upgrades are nothing more than a small roadblock that will prevent you from entering a new location before you completely explore your current location and find the action that will help you achieve the strength upgrade. To compensate, Lara can gain strength to hang on to objects for longer, as well as be able to move heavier objects or jump longer distances. In Angel of Darkness, Lara can only perform such actions for a short period of time before her grip meter runs out and she lets loose of the object she was holding on. In previous Tomb Raider games Lara could indefinitely hold on to a wall, traverse across edges, or hang from the ceiling. Even the smallest tasks could be cumbersome to perform due to the controls.Īnd then there's the introduction of the strength upgrades and the grip meter. Lara is hard to control and moves at a painfully slow pace (she takes more than half a second to begin catching speed).
#TOMB RAIDER ANGEL OF DARKNESS PC SERIES#
The Tomb Raider series has never been known for fluid controls, but this game actually took the controls a notch down. Unfortunately the patches didn't address the design issues of the game, more specifically the controls. A few bugs remained and an irritating glitch where the scenery textures wouldn't load persisted (granted, this particular glitch could be solved by simply reloading the game). Thankfully, the game was patched further upon its release and for the most part the patches did fix all the major problems of the game, though not all of them. This was a result of the game being rushed, something that I'm not sure who's to blame (I'm leaning towards blaming Eidos more than Core), but nevertheless killed the experience for many people. Frequent crashes, random glitches, and game stopping bugs (some that would halt your progress through the game) were the norm. For starters upon its initial release, the game was buggy as hell. In the interest of keeping this review as accurate and fair as possible, I'm gonna start with everything that went wrong with Angel of Darkness. So is Angel of Darkness really such a train wreck? I'm not gonna dispute the fact that the game got shipped too soon and that many of the design improvements weren't improvements at all, but buried beneath all those issues I found a truly great game, one that true hardcore Tomb Raider fans as well as those with a high level of patience should thoroughly enjoy. So bad was the reception that developer Core Design, responsible for the entire series up until this point, got the boot and developer Crystal Dynamics was hired to take care of the series. A plethora of technical flaws (a direct result of the game being released prematurely) and some questionable design choices made it impossible for most people to enjoy the game, including many long time fans of the series. A game that was meant to be the rebirth of the Tomb Raider series was hardly met with a warm reception. By SYdoggXxX | Review Date: Tomb Raider: The Angel of Darkness may very well be the most reviled game in history.